An Hour of Grimrock

Early computer role-playing games, like Eye of the Beholder and Pool of Radiance, were difficult for a then 11 year-old like me. They required a lot of strategy and puzzle-solving. In addition, they didn’t feature automaps. In order to navigate the very confusing dungeons, you have to chart your own map on a graphing paper, marking each door, trap and which direction your party is facing.

While it took me forever to finish those games, because I often quit in rage for being stuck on a certain puzzle (there was no online walkthroughs back then), I did enjoy the challenge they presented. So, when I heard about Legends of Grimrock, a new dungeon crawler that pays homage to early CRPGs, I decided to give it a whirl.

Legends of Grimrock is, indeed an old game on a new skin. The mechanics here yells old school. The way your characters move on a grid and the combat is even pseudo turn-based. But they’ve included an automap in this game. However, if you want the challenge of old school RPGs, and if you’ve enough unused graphing paper, you have the option to turn the automap off. You also get to create a whole party –something that you don’t get to do in current games.

I devoted much of the first hour into creating a party, making it perfectly balanced: tanks and bruisers in the front; casters and shooters at the back. So, I haven’t really delved deeper into the dungeons of Grimrock yet. But there were some nice puzzles and fight at the start. I assume this will only get harder as I go deeper. But, man, this game is nostalgic. It’s also very fun.

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